![]() |
| Green Lantern Corps. - 800pts |
First of all, the Green Lantern with the Green Lantern team ability is the Hal Jordan Limited Edition replacement to the one found in the War of Light event package. The Green Lantern TA allows for Hal to carry the team (up to eight characters) across the board. It would be as if he taxi'd up the team on his own in a big green bubble. Because the map roll would most likely go in my favor due to the theme team bonus, I am going to have to break out first and hide behind a level if I was outdoors or behind blocking terrain if I were to be indoors. His trait willpower is very strong to keep him in the attack mode where indomitable would be preferable. The second trait would be really helpful to choose super strength or any other light or dark green power for that turn. He has decent range and two targets. The LE Green Lantern is the leader that the Green Lantern Corps need.
But if it weren't for the improved Hal Jordan LE, the Kyle Rayner Green Lantern is a force to be recon with. Kyle would be the piece that was most used on competitive meta-teams and exploited for his STOP click. He becomes a near hit-able nineteen defense and twelve attack and a five damage that outwits their defense. Among the other players this is nicknamed the "god click". As an opponent, you can't avoid it under the current rules. His offense is ridiculous after the third click were he then can choose to duo attack, which means he can make two attacks in the same turn. (but at a cost of -1 to the damage value in the second attack) If he wasn't absurdly overpowered yet, I could choose to place the nurse on him to have a healing regeneration roll while not waiting for the last click of the dial.
However, if I needed some healing, I would have to bring along the medical surgeon on the Green Lantern Corps and an ex-Girlfriend of Kyle Rayner. The standout trait for her is lending a +1 to Kyle if she is right next to him. She's a strong attack, but better as a healer where her main focus should be to use her telekinesis/support power when another teammate would take a click of damage. Of course, veteran players know how she works and what her purpose is. So, take care of her by keeping her back of the front lines or just out of range from your opponent.
Jon Stewart, a military man in the comic books, is a cannon that can find those opponents who are hiding in the hindering terrain or behind other characters. He is a user of a particular set of skills that can be a nightmare for opponents who play cowardly hiding in stealth mode. Plus, his range combat expert can help him find people across the map. If you have the rifle construct, attach it to him, but if not, he would need the nurse construct the most. His toughness can slow things down, but not for very long.
The tank on this team is Kilowog having a short range talent and a strength to withstand a few attacks to tie up the other team's long range experts. Kilowog can ignore outwit or perplex on a 4-6 roll, but also supports his fellow Green Lantern Corps with perplex on anyone else with that very same keyword.
Lastly, the most underappreciated Green Lantern is Guy Gardner. He has to get to be the first taxi player that can carry just like the Green Lantern Corps Team Ability. But it's only for the first turn! He's a fairly decent attack piece or secondary attack piece that can do the mop-up KO where the others do all the hard work.

No comments:
Post a Comment