March 29, 2017

Armor - 300pts

For everyone who knows me, I am a big collector of Captain America heroclix pieces. So, when they make a piece that has Steve Rogers in the Stark Industries armor that he was canonically intended for, they make it in such patriotic splendor. Not only can this version of the Captain be versatile in a few teams, but the little known facet of the generic Armor keyword can have a diverse combination of pieces. Most game pieces with the armor keyword are usually thought of as "tanks" that hit hard with a high attack and defense value. So, lets take a look at this small combination of an armor team that is sure to wreck any other team in 1v1 or battle royale format.
Armor - 300pts


Lets first take a look at the Captain Ironmerica as it's named on the dial and card. It will take up about 58% of your build total if you're building a competitive team. However, this piece is well worth the 175 points for what it can do and for how long the dial is. There isn't as much diversity in the powers that Captain America usually does, but his dial is mostly white special powers that are designated on the card. He is capable of both ranged and close combat expert as well as his defense that makes him valued to both Energy Shield/Deflection and Combat Reflexes. Unless you have some bad luck with the dice, it's easy to hit an opponent with it and make it stick. It's also great to have a free action attack when one of the offensive powers have been used.There is also two clicks of outwit on his dial that can make each attack cut even deeper.

The Mr. Freeze is another great piece to have on any Armor team or ANY team at all. His 90 points are fitting for the new era of the competitive game play. In the golden age era a piece like this would have to be worth well over 110. The Ice barrier marker should be utilized to the fullest on this team so that Captain Ironmerica or others can hit him additionally for more damage. This piece can slow down your opponents attack so it can be chipped away at by the other teammates. The best thing about it is that the ice wall causes a halt on that character for at least one round. Mr. Freeze also has a great defense that leaves him invulnerable right away, then when he gets to the end, he can regenerate to extend playing time further. On this team, he is even deadlier because of the extra help from the next piece in Proteus.

The last character on this team is the pesky Proteus. For 35 points, this character can act like a possessing entity like the golden age pieces, but in this case he gets to do a little more in addition. Proteus gives +1 to all point values. He doesn't strengthen Mr. Freeze all that much with additional colors on his dial or increases in combat values, but the +1 to all stats is the boost that he needs to make his attacks that much more easier to land. If Mr. Freeze were to die before the end of the game, then Proteus can stay in the game on his last click of life and only be damaged by close combat attacks.

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